CprE 532 Information Warfare

To take this course via streaming media see www.ede.iastate.edu for more information

Here is the pdf version of the course syllabus and schedule for Fall 2004

Textbook (Spring 2004) :

•  Hacking Exposed (4th edition)

Goal:

This is the second course in a sequence. This course is intended to provide students with hand-on experience in installing, configuring, and testing state-of-the-art security software and hardware. Methods of attack will be examined to better understand how to detect and prevent attacks.

Prerequisite: CprE 531

Course Length: 45 hours in 15 weeks, 2 seventy five minute meetings per week

Course Description:

Computer Systems and network security: implementation, configuration, testing of security software and hardware, network monitoring. Computer attacks and countermeasures. Emphasis on laboratory experiments.

Course Learning Objectives :

Upon completing this course a student will:

Major Topics:

Method of Instruction:

The course is taught using lectures which are also videotaped to the off campus students. The course also has a strong laboratory component where the students connect to the lab remotely to carry out experiments. The labs range from using tools (both attack tools and defend tools) to looking at network protocols. The largest lab is the attack and defend lab where the students try to break into a small company designed by the faculty. The students must detail the attack plan and then provide a detailed description of how to defend against the attacks.

In a field of cutting-edge technological engineering students will be required to be creators of knowledge and inventors of processes, not simply users of information. This requirement will make students move beyond being knowledgeable about the content and into the higher realms of analyzing situations, designing systems, and evaluating results. To accomplish these cognitive goals, the emphasis in the classroom will be on the student. Student-centered classrooms will enhance student learning by helping them understand the content on the basis of real-world experiences, engaging them in interactive learning situations, and providing problem-based projects from which they will learn.